Friday, April 10, 2026

Restarting Work on The Ultimate Unicorn Mod

I finally have extra time and availability, so I'm using it to restart work on The Ultimate Unicorn Mod. In these coming months I plan to add new features, modernize the mod, and pack in a few other surprises.

In recent months I released new, limited versions of the mod for 1.20.1, 1.20.2, and 1.18.2. I know there are newer versions of Minecraft, and I plan to get to them, too! First things first, though: Folks requested these versions on the Discord server, so those are what I targeted first.

As far as the mod being limited to the four original horse breeds right now, that's being fixed right now. The reason I released the mod with only four is because I wanted to focus on getting new magical horse models working, and get something out for people to use in a short time frame, especially since development was taking me a long time when I had less availability. If I had waited until I had all the horse breeds finished before releasing, none of these versions would be available even today.

I've been wanting to do this for a long time, and I'm happy to finally be able to give The Ultimate Unicorn Mod the attention it needs! Come and see me on the Discord Server!

Oh yeah, almost forgot: a new release is coming out in the next day or two.

Sunday, March 26, 2023

New Release: 1.6.3 for Minecraft 1.16.5

 I just uploaded a new version of The Ultimate Unicorn Mod to CurseForge.

This version adds a "stay" command button to the magical horse inventory screen, so your horse won't wander away when you dismount, and fixes a few problems.

You can go grab the new version on CurseForge!

You can see what else is new in the mod on the What's New Page.


Also: I'm starting back up development for Minecraft versions 1.18 and above. Wish me luck! :)

Wednesday, February 23, 2022

New Release: 1.6.2 for Minecraft 1.16.5!

Last night I published a new release of the Ultimate Unicorn Mod - 1.6.2! This version fixes some crash bugs, an inventory bug, makes Kirin fire breath work properly again, and let's you fine-tune how often your magical horses spawn.

You can go grab the new version on CurseForge!

You can see what's new in the mod on the What's New Page.

Thursday, October 28, 2021

1.17 Progress

I'm making steady progress on the new 1.17 version of the mod. I've gotten the new object registration code pieces worked out, and I'm working on those magical horse models.

For now I've commented out some of what used to be called "Tile Entities" but are now "Block Entities." This includes things like the Oracle and Tree Holes. Depending on how hard those are to change over, I may put them out after I get the main feature (the magical horses) done.
After looking deeper at the official Forge migration guide, it seems like there are some pretty cool new things going on under the hood, like some new rendering capabilities, new graphical user interface options, and new a complete fluid overhaul. I don't know how I'll make use of any of these new capabilities, but there could be some fun opportunities there.
One of the things I look forward to after getting this done is updating the horse speech interface. Right now in 1.16.5 it works fine, but there really should be some extra bells and whistles, like actual inventory-style trading boxes and such.
Anyway, I'll keep on working, and hopefully I can get this new version out soon!
Thanks for your patience!